Your hero isn't paused during those cinematics which makes him run around like an idiot trying to kill the monsters on the other side of the invisible wall(Which in 2 parts also makes the cinematic restart itself about 10 times meaning everything gets scrambled and you have to wait about 10 cinematic - turn cinematic off actions. There were a lot of mini cinematics that had too fast dialogue(I could only read the dialogues that had less then a full line) and there is no camera movement used for those mini cinematics. There is were a total of 3 tiles used I believe and there wasn't any real effort to make a descent terrain. Basically what you have is an open plane with some random rock chunks doodads placed. It uses pathing blockers instead of real walls and instead of gates it uses rocks. ![]() This map is a hack and slash "RPG" that requires no skill to play and isn't a challenge to anybody.
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